AI Insights · Timothy · January 2023
Top 5 Sandbox Games on Android in Australia, Q4 2022
In Q4 2022, the top 5 sandbox games on Android in Australia showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal notable trends for each game.
During the fourth quarter of 2022, the top 5 sandbox games on the Android platform in Australia demonstrated diverse trends in downloads, revenue, and active users. Below are the key insights for each game, based on data from Sensor Tower.
Roblox saw a significant increase in weekly revenue towards the end of the quarter. Starting from approximately $97.5K in late September, it peaked at around $158K in the final week of December. Weekly downloads for Roblox fluctuated, starting at 12.3K at the end of September, dipping to 7.8K by the end of October, and then rising to 15.3K in mid-December. Active users showed a similar trend, starting at 615K, dropping slightly mid-quarter, and then climbing to 668K by the end of December.
Minecraft experienced relatively stable weekly revenue, ranging between $8.3K and $18.2K throughout the quarter. Downloads started at 696 in late September, peaking at 1.9K in late November before slightly declining towards the end of December. Active users for Minecraft remained consistent, ranging from 100K to 119K over the period.
Terraria showed modest weekly revenue, with figures hovering around $700, peaking at $785 in mid-October. Downloads were relatively low, starting at 145 and seeing minor fluctuations, peaking at 199 in mid-December. Active users were steady, ranging between 295 and 395 throughout the quarter.
Growtopia exhibited lower weekly revenue, starting at $481 and peaking at $833 in mid-October. Downloads were minimal, with the highest being 27 at the end of September and no significant peaks afterward. Active users remained relatively stable, ranging from 191 to 268.
Rec Room - Play with friends! had the lowest weekly revenue among the top 5, starting at $254 and fluctuating around $300 towards the end of the quarter. Downloads were higher compared to other games, starting at 1K and peaking at 1.2K in late October. Active users ranged from 3.1K to 4.1K, showing a slight increase towards the end of the quarter.
For more detailed insights and data trends, visit Sensor Tower.